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THE MAGIC OF XANTH
As the ruler of a country steeped in enchantment, King Trent
was naturally curious about the source of its magic. It made
sense to order Bink, the only one of his subjects immune to supernatural
harm, to undertake a quest to discover the wellspring of Xanth's
uniqueness.
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ONCE UPON A PAST
Millie had been a ghost for 800 years. But now, restored by
the magic of Xanth, she was again a maddeningly desirable woman.
She could have had any man she wanted... except the man she did
want, Jonathon the Zombie. To grant Millie her desire, and to
prove his right to rule Xanth in the future, young magician Dor
embarked on a quest for the elixir which would restore Jonathon
to full life. But the potion could be found only in the past...so
through the magic tapestry, to the past he went, taking over
the body of a barbarian warrior. The first person he encountered
there was Jumper, a giant spider-- a nightmare monster, but a
staunch friend and much needed ally in perilhaunted , ancient
Xanth.
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INTO DARKEST MUNDANIA
Dor was having trouble growing up to be the next Magician-King
of the magic land of Xanth. He wanted no part of running the
kingdom. But now Good King Trent was leaving on a trade mission
to non-magical Mundania, home of such weird beasts as horses
and bears, so Dor had to take over for a week. A week passes.
No Trent. Then three weeks. King Trent still hadn't returned.
Surely something terrible had happened; he was apparently held
captive in some foul dungeon, unable to escape. His only hope
was to enter Mundania and free King Trent-- but how could it
be done without the powers of magic? Together with Irene, a golem,
a centaur, and a young ogre they started out for the far south
of Xanth, event though the entrance to Mundania lay to the north.
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